I cre­ate new 1980s-era NES games from scratch using authen­tic meth­ods, from assem­bly lan­guage pro­gram­ming to car­tridge man­u­fac­ture. For me, it’s not so much a love-let­ter to my child­hood but rather a push to bet­ter chal­lenge the qual­i­ty and breadth of our video game and soft­ware his­to­ries. I usu­al­ly include glitch­es in my games and visu­al art, par­tial­ly because I think the soft­ware glitch serves as a metaphor for that idea of dis­rupt­ing nos­tal­gia, of get­ting some­thing you weren’t expect­ing or fail­ing to get what you were promised.