I create new 1980s-era NES games from scratch using authentic methods, from assembly language programming to cartridge manufacture. For me, it’s not so much a love-letter to my childhood but rather a push to better challenge the quality and breadth of our video game and software histories. I usually include glitches in my games and visual art, partially because I think the software glitch serves as a metaphor for that idea of disrupting nostalgia, of getting something you weren’t expecting or failing to get what you were promised.